Friday, 26 April 2013

Position Based Fluids

Although graphics in 3D computer games has gone really far in the last decade or so, the water in most of them does not look very real - especially when you throw a couple of solid objects into it. Now, a new fluid simulation algorithm, called 'Position Based Fluids' makes it look easy, with water bouncing off objects in a startlingly realistic fashion.



YouTube link

(via Mashable)

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